We’ve taken Battlefield V to the same races we took Battlefield IV, but this time there’s skylight above and fish in the water, writes Nathan Lawrence, in our naturally in-depth review.
Here’s a snippet:
I was on the infamous Battlefield 4 review trip. It’s “infamous” because the game I played in Redwood, San Francisco and the game that launched felt like two different beasts. What I played was a stable online experience, afforded by controlled online matches powered by the kind of internet that, to this day, still seems like science fiction in Australia. For those who played Battlefield 4 at launch, though, they’d know how unplayable it was.
Ever since then, playing any sort of multiplayer-focused game, especially one built by DICE, under controlled review conditions breeds nervousness as to whether what I’ve played will compare to what is delivered. Despite its very apparent warts, last year’s Battlefront II had stable networking at launch. The same is true of Battlefield 1 and the recent Battlefield V beta was promising. Enough time has passed and DICE has learnt its lessons, it would seem, but I wanted to flag upfront that my experience of Battlefield V was played under controlled conditions in Sweden.
Read more here:: AusGamers