In all the excitement around the Switch’s first year, it’s been easy to lose sight of what’s been lost now that Nintendo has effectively brought its handheld and homebound hardware together. Handheld gaming, Nintendo-style, was never just about being able to take your games anywhere with you; it’s about a subtly different philosophy of design, and a subtly different flavour of gaming.
You see that in so many Game Boy classics, and you most definitely find it throughout Nintendo’s DS line that the Switch effectively killed off (although Nintendo maintains it lives on, it’s absent from the company’s E3 show this year – which should offer some hint as to where the truth really lies). These were eccentric machines, and eccentric machines make for eccentric games.
None more so, I reckon, than the work of indieszero, a developer that’s been making games for Nintendo since the days of the Super Famicom’s Satellaview. You might not know the name, but you’ll surely know offbeat treats such as Electroplankton, Retro Game Challenge and the Theatrhythm series. Sushi Striker, indieszero’s latest, feels very much a part of that curious gaggle; it’s another eccentric game, hardwired for Nintendo’s handhelds.
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