Ghostbusters: The Video Game Remastered Review – Bustin’ Still Makes Us Feel Good
As the unofficial third Ghostbusters film, from the same creative and writing team involved in the 1984 cinema classic – Ghostbusters: The Video Game from 2009 was one of those rare cases of being a movie-to-game tie-in that was actually good. So then, how does its proton pack stack up in this 2019 remaster?
Well, we go to our resident reviewer who has Ph.D.s in both parapsychology and psychology* Adam ‘Griz’ Mathew.
Forget the incredibly divisive Paul Feig reboot that Ghostbusters creator Dan Akroyd clearly wasn’t ecstatic about. What we have here is a 1991 continuation of the old bustin’ universe, as lovingly penned by Akroyd and Harold Ramis. Furthermore, this game features basically every memorable character you knew from the 1984 original film, as voiced by the actors that made them famous. Hell, the mid-mission moments are filled with incidental secretary banter from Janine “we got onnnne” Melnitz. Not to mention an answering machine chock full of threats from Walter “this man has no dick” Peck.
And that’s just the beginning really, as clearly Terminal Reality was a development studio packed full of fans. Take the plot: early into the game you’ll revisit the infamous Sedgewick Hotel – the very first freelance job undertaken by the team. Of course, cool new “ghostworld” metamorphosis moments keep these old locales feeling fresh, but it’s the same nostalgic deal when you take a trip to the New York Public library, and a host of other locales.
Read more here:: AusGamers