I wish I could just tell you that Forgotton Anne is brilliant and wrap things up there. I want to leave you to go enjoy it without saying anything else, because that’s the way this story should be encountered. It’s a game about a lack of knowledge – yours, and Anne’s – and how this can be both a curse and a blessing. It’s a game about forgetting things and about loss, about remembering what you had and the cost of doing so. Best of all, it’s a game which will win you over with its huge amount of heart.
Fine, then. Let’s talk about the scarf. Within the first few minutes of playing you’ll meet a living scarf. His name is Dilly, and he’s a Forgotling – the name for the living objects in Anne’s world. Comparing Forgotton Anne’s style to Studio Ghibli seems a lazy comparison – it’s anime, right? – but there’s a definite inspiration from the whimsy of that studio’s ideas. Anne’s world is a place where the forgotten items from our reality end up and there, somehow, they find consciousness. And so you meet the scarf, Dilly, who has broken into your house.
There’s been an explosion outside and Anne thinks it’s rebels – and then you see Dilly snooping around, unable to explain why he’s there. He’s clearly a threat. You’re the Enforcer, it turns out, one of just two humans in this world and who, together, have taken charge of it. He is just a scarf wearing a pair of glasses, but it is the natural reaction to stop him, of course – so you do. You have the power to distill a Forgotling, remove its life-force, and without any second warning the game lets you. Sapping out his energy using the Arca device on your wrist, the little scarf crumples motionless to the floor.
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