Fallout 76 – Patch Notes Highlights for This Week’s 1.0.4.13 Update

Jan
11

Fallout 76 – Patch Notes Highlights for This Week’s 1.0.4.13 Update

Weighing in at 500MB for PC, and 4GB for consoles when it drops there next week, the latest Fallout 76 patch brings the version number up to 1.0.4.13. And sure, that doesn’t really mean much but this patch does introduce a number of fixes and tweaks and balance changes. So much so that we’ve decided to highlight all the important bit below.

Well, important to us. First, the good stuff or notable changes.

  • Power Armor: The Power Armor light has been made brighter.
  • Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
  • [Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
  • [PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
  • Performance: Improved client performance when viewing a nuke explode.
  • Systems: Fixed an issue where items could be duplicated.
  • Animations: Lever-Action rifle now only reloads the correct number of ammo.
  • Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
  • Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: – Repair costs scale with level, and there’s room to reduce costs at higher levels.
  • Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
  • Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
  • Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
  • Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
  • Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
  • And now, the stuff we didn’t realise was an issue.

  • Glowing Ones : Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
  • Crafting: Lowered chance of Power Generators spawning fusion cores.
  • Crafting: Level 25 armor and above now requires ballistic fiber to craft.
  • In that Ballistic Fiber (last time we checked) was virtually impossible to find. The patch includes more than what we’ve listed above so for the full list of changes head here.

    Read more here:: AusGamers

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