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Battlefield 3's DLC, Code Named battlefield 4.
June 9, 2013
11:59 pm
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Externalz
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Here is some leaked alpha screenies, just in time for e3 this week.

View post on imgur.com

So much recycled shit its disgusting..

[attachment=0:p4m68u9u]3975253+_0e0b538030fb41f178f51cdd96dc2de7.gif[/attachment:p4m68u9u]

June 10, 2013
2:38 am
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sonik360
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you expected anything else ? was an obvious grab for extra cash whilst killing the series :(

June 10, 2013
3:52 am
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Apollo-Godz
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Nah they killed the series with Bf3, this is just burying it now. :|

June 12, 2013
10:20 pm
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Externalz
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BF4: Running list of things we’ve learned so far. from battlefield_4

EDIT Please, if possible, include a source when submitting something to add, thanks.

CONFIRMED WEAPONS SO FAR:

Credit to u/ww2kev

Assault Rifles

Scorpion Evo (CZ3A1)

QBZ-95-1 (Seen in leaked Alpha screenshots)

CZ805 (Seen in leaked Alpha, Multiplayer Trailer, E3 Footage)

M16A3 (Seen in “Fishing in Baku” Trailer)

AEK-971 (Seen briefly as a dropped weapon in “Fishing in Baku” Trailer)

HK416 (Seen used by a squadmate in “Fishing in Baku” Trailer)

Carbines

M4A1 (Seen in “Fishing in Baku” Trailer)

AK5C (Seen in “Angry Sea” Trailer, Multiplayer Trailer, E3 Footage)

Sniper Rifles/Designated Marksman Rifles

Steyr Scout Elite (Seen in leaked Alpha images and E3 Footage)

QBU-88 (Seen in leaked Alpha images)

SV-98 (Seen in leaked Alpha images)

Kel-Tec RFB (Seen in E3 Footage with blue Digital camo)

LMGs

Mk. 46 Mod. 0 (Seen in “Fishing in Baku” Trailer)

Ultimax-100 (Seen in leaked Alpha images, “Angry Sea” Trailer, Multiplayer Trailer, E3 Footage)

QJY-88 (Seen in leaked Alpha images, Alternate Multiplayer Trailer)

Submachine guns/Personal Defense Weapons

CZ3A1 (Seen in leaked Alpha images, Multiplayer Trailer, E3 Footage)

P90 (Seen in Multiplayer Trailer as a dropped weapon)

Pistols

M9A1 (Seen in Multiplayer Trailer, E3 Footage)

QSZ-92 (Seen in Alternate Multiplayer Trailer)

MP412 REX (Seen in “Fishing in Baku” Trailer)

Shotguns

Serbu Super Shorty (Seen in “Fishing in Baku” Trailer)

Saiga-12 (Seen in “Angry Sea” Trailer, Multiplayer Trailer)

Hawk 12 Gauge (Seen in Multiplayer Trailer)

M26 MASS (Confirmed by DICE)

Norinco V1218

Other Weaponry

Milkor MGL Mk 1S (Seen in “Fishing in Baku” Trailer)

M320 (Seen in “Fishing in Baku” Trailer, Multiplayer Trailer, E3 Footage)

RPG-7 (Seen in Multiplayer Trailer, E3 Footage)

FIM-92 Stinger (Seen in Multiplayer Trailer, E3 Footage)

XM25 CDTE (Seen in E3 Footage)

SRAW (Seen in E3 Footage)

C4 (Seen in Leaked Alpha images)

Grenades

M67 (Seen in all trailers and E3 Footage)

M34 WP (Seen in E3 Footage)

M84 (E3 Footage)

MTN-55 (E3 Footage)

Bladed Weaponry

M9 Bayonet (Seen in “Fishing in Baku” Trailer, Multiplayer Trailer, E3 Footage) Used as a knife, not mounted on weapons.

OTHER ITEMS CONFIRMED:

VoIP for PC

Motion sensor balls for Recon

C4 for Recon class

Customizable secondary weapons (i.e barrels for pistols, sights and camos)

Suppressing a Recon only possible by Support class (making players screen blur)

5 person squads

2 types of med packs (one possibly a one time “quick” heal” the smaller med kit

Levolution of buildings is not scripted, requires team effort

64 players on all platforms (66 players counting Commanders for both teams

Spectator Mode (Confirmed for “nextgen” consoles) submitted by u/phresch

Flash bangs

Incendiary grenades

Weapons (pistols) can now be fired while swimming

Kill assists of 90+ now count as kills. Possibly counting as kills for both players, also possibly on kills assists above 50

Tires can be shot out on vehicles now

Angled grips for primary weapons

Ability to click on a base on the map to spawn there

3 team factions, USA, Russia and China

You can shoot fire extinguishers to get a smokescreen

sprint swimming and ability to dive underwater for stealth

Dynamic environment, area will remain dusty/cloudy after heavy damage or demolition of a building

Addition of canter sights (side mounted iron sights) to primary guns for closed quarters combat (will not distort FOV)

Addition of working elevators.

Addition of deploy-able road blocks for stopping road traffic.

CONFIRMED VEHICLES AND VEHICLE INFO

Vehicles now have an ammo limit (i.e primary gun on Abrams only has 6 shells) (will reload slowly over time, secondary gun does not seem to run out, only over heat )

The Russian Mi-28 Attack Helicopter

The Russian VDV Buggy

The Chinese ZFB05 Light Armoured Vehicle

The American Cougar H MRAP

The American UH-1Y Venom Utility Helicopter

The American H-1Z viper Attack Helicopter

The American F/A-18 Hornet Jet Fighter

The American V-22 Osprey Tiltrotor-Aircraft

The American AC-130 Gunship

The RHIB boat

The Riverine Command Boat

The DV-15 Interceptor Patrol Boat

The Jet Ski

The Chinese Type 98 MBT

The Chinese J-20 Jet

The Chinese WZ-10 Helicopter

The American LAV

The American M1 Abrams (Unknown variant)

The American AMTRAC

also worth noting vehicle wise is that there are 2 types of UAV’s controlled by the Commanders. For the purpose of spotting and for destroying each others’ UAV

KNOW BUILT IN ADMINISTRATION FEATURES:

(these are things you can do, set or change from the users menu)

Spectate mode and/or battle recorder

Player ping

Ability to mute an annoying player in chat/voip

Player tags

Player kit

In game team balancer – one that actually works

In game votekick/voteban options

COMMANDER MODE

Two modes, COMMANDER MODE and MOBILE COMMANDER, Commander mode confirmed for PC at this time, Mobile Commander confirmed for tablets (known tablets listed below)

One commander per team, does not take up a slot, can not be killed like in bf2 while playing as Commander.

MOBILE COMMANDER VERSION Controlled only via tablet device, no mobile phones.

Confirmed to work with Apple Ipad/Ipad Mini, Google Nexus and Samsung Galaxy Tab. (I would also asume it to Work with Asus Nexus)

Features such as Tomahawk missiles andC-130 gunner ship are based on objectives taken.

KNOW CHANGES TO ANIMATIONS/MECHANICS

as suggested by u/HARRO_PR3ASE

Sprint swimming

Short dives while swimming

Ability to fire a side arm while swimming on surface

Recon class has ability to “peak” up over an object and fire while taking cover, possible that other classes may have this too.

Spotting now has a hand gesture and will spot multiple targets at once, eliminating the need to spam the spot key (and in my case annoy my wife with the constant “i have spotted an enemy machine gunner in you AO” playing over and over again)

base jumping / parachute mechanic has changed, you can see player pulling the rip cord after changing to a head first positon

Knifing animation has changed, and also features a counter knife feature. Currently counter knife only works from frontal attacks. Alpha game play has only shown one type of take down animation, but likely there are multiples as before.

KNOWN FIXES FROM BF3

Recon class has the ability to Zero a weapon (info here:

"I’m really surprised that our Battlefield community hasn’t noticed the new feature for sniper rifles at E3 yet…" from battlefield_4

) submitted by u/terrorstormed

When capturing a base, the radius for being in the capture zone has increased and the icon of the base no longer enlarges and blocks the players view.

Updates to net coding to smooth out game play and reduce “rubber banding” (source: LevelCap’s Youtube Video from E3)

Being killed by a jet, Viper, or road vehicle will now displayed as killed by “vehicle name” instead of just “killed”

All wanted for bf3 basically.

June 13, 2013
11:37 am
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L-jae
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@Externalz wrote:

So much recycled shit its disgusting..

so much hate.

placeholders much?

June 13, 2013
10:33 pm
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Apollo-Godz
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@Externalz wrote:

BF4: Running list of things we’ve learned so far. from battlefield_4

All wanted for bf3 basically.

Well that’s what we thought we were getting. I bow to there marketing team.

June 18, 2013
10:14 pm
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TR1ALZ
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I’m getting it! I’ll be active for 1 ladder season at least :D

/WTB team mates.

June 14, 2013
12:04 am
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sonik360
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did we need to re quote all of that :/

bf4 is looking fun atm, still dont think ill pre order though

June 15, 2013
11:27 am
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MrDarkDevel
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i’m surprisingly optimistic but we’ll have to wait and see.

June 20, 2013
10:58 am
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sinkko
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lets play tf2 instead

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