Consider it for a second: cadence. What a perfect Zelda-ish word. Cadence! This word is a song and a river and a waterfall. It is cascading and it is radiance. It says there is a hidden order in nature and this order is beautiful – elegant and taut and melancholic and not to be messed with. Zelda is filled with wonderful words of its own devising. It has Hyrule, it has the Triforce. Here is a word of our own that fits perfectly. It has the right… it has the right cadence.
So much about Cadence of Hyrule feels like this: a meeting of distant worlds that results in something that just snaps together as if it was meant to be, that results in something harmonious. The pitch is gloriously weird: Crypt of the NecroDancer, a rhythm-action procedural dungeon-crawl is to be stirred together with Zelda, perhaps the least procedural game series of all time. In Zelda, nothing is ever left to chance, every outcome, every possible action has been foreseen. It’s almost a problem. The series’ defining moment, for me anyway, is that bit in Wind-Waker where Link travels beneath the surface of the Great Sea and finds Hyrule itself frozen in a bubble. Even after a deluge, even after the apocalypse, everything is in its place.
And yet it works. But it takes a bit of getting used to.
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