Bravo Team review – an astonishingly bad VR shooter from a team that should know better

Mar
06

Bravo Team review – an astonishingly bad VR shooter from a team that should know better

In Tumble VR and Until Dawn: Rush of Blood, Supermassive Games brought us two highlights of the PSVR’s launch line-up . But that was then and this now and Bravo Team, Supermassive’s latest release, fails to impress on pretty much every level.

It comes hot on the heels of The Inpatient, another severely disappointing release from the studio in what’s turned into a bit of a stinker of a run. From the very first moments, you sense that something is just off. You feel gigantic inside your virtual body and it takes a good while to adjust to these new dimensions. Unfortunately, this is just one of the many ways in which Bravo Team fails to provide a believable or immersive experience.

As a cover based shooter, akin to a VR version of Time Crisis, Bravo Team offers an incredibly limited range of movement. You can stand up or crouch behind cover at the touch of a button – other than that, though, your avatar’s position remains completely static. Whilst hiding behind cover there is a semblance of immersion; you can peak around corners, duck behind cover or hold your gun above your head to blind-fire at targets but all that falls apart once you decide to advance to a new piece of cover.

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